$39.99
* ATTENTION *
After purchasing it can take up to 24 hours max to approve the order since your Paypal needs manual verification on each purchase.
Why purchase on Sellfy and not the AssetStore?
If you’re using our Third Person Controller Template (Basic Locomotion, Melee Combat, or Shooter) make sure that you’re using the latest version available for both templates, otherwise, check the compatibility list:
Third Person Templates (ALL) v2.6.3 goes with FSM AI v1.1.9
Third Person Templates (ALL) v2.6.2 goes with FSM AI v1.1.8
Third Person Templates (ALL) v2.6.1b goes with FSM AI v1.1.7a
Third Person Templates (ALL) v2.6.0 to v2.6.1a goes with FSM AI v1.1.7
Third Person Templates (ALL) v2.5.7 goes with FSM AI v1.1.6
Third Person Templates (ALL) v2.5.6 goes with FSM AI v1.1.5
Third Person Templates (ALL) v2.5.5 goes with FSM AI v1.1.4
Third Person Templates (ALL) v2.5.4 goes with FSM AI v1.1.3
Third Person Templates (ALL) v2.5.3 goes with FSM AI v1.1.2
Third Person Templates (ALL) v2.5.1 and v2.5.2 goes with FSM AI v1.1.1
Third Person Templates (ALL) v2.5.0 goes with FSM AI v1.1.0
Basic & Melee 2.4.2 - Shooter 1.3.2 goes with FSM AI v1.0.1 and v1.0.2
Basic & Melee 2.4.1 - Shooter 1.3.1 goes with FSM AI v1.0
Basic & Melee 2.4.0 - Shooter 1.3.0 goes with FSM AI v0.3
Basic & Melee 2.3.3 - Shooter 1.2.3 goes with FSM AI v0.2
If you need an older version, please contact us at inv3ctor@gmail.com
This package requires Unity 2019.4.32f1 LTS or higher
Current Version: v1.1.9
(changelog: http://invector.proboards.com/board/23/ai-changelog)
Online Documentation: http://www.invector.xyz/aidocumentation
After a long time of continuous development on our Third Person Templates we created a new template but this time AI is the focus. We already have a pretty cool AI in the Melee Combat Template but that was just a bonus so you can have a target to throw a few punches, but this one is a whole new thing.
Design from scratch with the goal to be customizable and expandable, this AI works with an FSM Node Editor that allows the creation of new behaviors easier with our built-in Actions & Decisions, advanced scripting knowledge is not necessary to create unique behaviors. It's not a traditional Behavior Tree neither a Scriptable Object concept but a new approach that combines some features from both.
It was designed with Third Person Templates in mind and it works great with, but it also works without the templates so you can use it in your FPS or VR project.
Features: